Pirate Seas Day 6

Day 6 introduces the imp cannon. The imp cannon will toss an imp to your turf, and has the ability to toss 4~5 imps at the same time if they are not destroyed within a certain time. We have come up with some easy to use principles and strategies to complete star mastery.

Zombies Enemies

Pirate Zombie, Conehead, Buckethead, Swashbuckler zombie, Imp Cannon

Star Mastery Conditions Summary
Star 1Strategy for Star 1
Don’t let the zombies trample the flowers.
Don’t lose any lawn mowers.

Star 2Strategy for Star 2
Defeat 5 zombies in 5 seconds.
Produce at least 3250 sun.
Don’t lose any lawn mowers.

Star 3Strategy for Star 3
Don’t plant on Dave’s mold colonies.
Don’t lose more than 3 plants.
Don’t lose any lawn mowers.

Recommended Lineup and Strategy

Star 1 Strategy

Don’t let the zombies trample the flowers.
Don’t lose any lawn mowers.

Star 1 Recommended Units
Twin sunflowers, wall-nut, Threepeater, spikeweed, iceberg lettuce, potato mine.
Pirate Seas Day 6 Star 1 Plants

Star 1 Walkthrough Guide
This star mastery is pretty straight forward. Start the game with the usual twin sunflower production. Use iceberg lettuce + potato mine to take care the beginning waves. Then you want to start building wall-nuts to handle the swashbucklers, put 1~2 threepeaters behind the wall-nut.

Use spikeweeds to handle the stronger enemies such as the bucketheads. Utilize plants foods on the threepeaters if you cannot break the imp cannon fast enough. Also use it on the wall-nuts to boost its armor and health.
Pirate Seas Day 6 Star 1 Setup

Pirate Seas Day 6 Star 1 Middle

Pirate Seas Day 6 Star 1 Prefinal

Pirate Seas Day 6 Star 1 Final Wave

Pirate Seas Day 6 Star 1 Ending

Star 2 Strategy

Defeat 5 zombies in 5 seconds.
Produce at least 3250 sun.
Don’t lose any lawn mowers.

Star 2 Recommended Units
Twin sunflowers, wall-nut, Threepeater, spikeweed, iceberg lettuce, potato mine.
Pirate Seas Day 6 Star 2 Plants

Star 2 Walkthrough Guide
This star is even easier than the previous one. You can use the same setup except that you do not need wall-nuts at all. You can build a full offensive defense with threepeaters. With the plenty sun production, you can build as many threepeaters as you would like.

Use plants food on the threepeaters to quickly take down imp cannons like the last star stage.
Pirate Seas Day 6 Star 2 Setup

Pirate Seas Day 6 Star 2 Middle

Pirate Seas Day 6 Star 2 Final

Pirate Seas Day 6 Star 2 Ending

Star 3 Strategy

Don’t plant on Dave’s mold colonies.
Don’t lose more than 3 plants.
Don’t lose any lawn mowers.

Star 3 Recommended Units
Twin Sunflowers, Snapdragon, spikeweed, threepeater, spring bean, kernel-pult.
Pirate Seas Day 6 Star 3 Plants

Star 3 Walkthrough Guide
This is the hardest star stage in the day. You have little room to build and cannot lose any plants. Setup the stage with 1 row of twin sunflowers to keep up with your sun production.

Plant spring beans early on to help with the beginning waves. Then inter changeably build out your threepeater and spikeweed defenses. When things are getting tough, you can use the plants food on the spring bean to throw all the zombies off the board.

For the edge, your spikeweed + threepeater combo should be able to take care of the imps and swashbucklers. However, to destroy the imp cannon, you will have to use the plants food on the threepeaters. However, this is good as the stray bullets can damage the tough buckethead zombies too.
Pirate Seas Day 6 Star 3 Setup

Pirate Seas Day 6 Star 3 Middle

Pirate Seas Day 6 Star 3 Final Wave

Pirate Seas Day 6 Star 3 Ending


Comments

Pirate Seas Day 6 — 4 Comments

  1. I don’t understand the days and the stars I don’t see anything like this in my thing. there are 24 days or levels per world and yeah so you only have 10 days listed

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